Darklight's Lightning Web
(Evocation)

Range:  10 yards per level
Components:  V, S, M
Duration:  5 rounds per level
Casting Time:  1 round
Area of Effect:  One 5-yard long square per level
Saving Throw:  Special

This spell must be anchored as a web spell, and superficially acts as one. However, the network of strands in this spell are composed of crackling electricity. If it forms around creatures, they take 6d8 electrical damage (a saving throw versus breath weapon reduces this to half damage). When caught, after the initial jolt, they must hold perfectly still or risk breaking additional strands (strands vanish when broken, but dispense damage, on average 1d3 per strand). To escape, one can try to move out carefully, making a Dexterity check at -4 for each 10 yards moved or taking an additional 2d4 damage (no saving throw). Creatures "waiting out" the duration must make a Strength check and a Constitution check at -2 (each) every turn or fail to hold perfectly still, taking 2d4 damage (no saving throw). They may then safely remain lying where they have collapsed without risking further shock. Creatures immune to electrical damage are, of course, immune to the effects and can break the strands easily and without fear. Large amounts of water sprayed into the web will disperse it in a crackling, sparking burst. However, if anyone is hit by the water as well, they will conduct the spell's energy, taking 6d10 shock damage. If the water is a stream emanating from a being (like a water bolt or decanter of endless water), the being must save versus paralysation or suffer the above damage. The material component for this spell is a scale of an electric eel.

